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Regenerating Heritage: Student-Led 3D Preservation of Vietnamese Cultural Sites

Sustainability - One render at a time!

This project explores how digital design education can engage in regenerative practice through cultural preservation. In the Fundamentals of Creative 3D course at RMIT Vietnam, so far, students digitally reconstructed over 50 Vietnamese heritage sites using Blender. Students co-create a living archive, and with each cohort, it expands. These 3D models are more than classroom exercises; they serve as evolving, accessible archives of cultural memory. This regenerative approach empowers students to act as cultural agents while gaining industry-ready skills. By integrating traditional heritage with digital futures, the project demonstrates how education can restore and sustain meaning, identity, and continuity within communities through design, especially in 3D.

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Integrating Virtual Reality for Enhanced Engagement of Gen Z Students at RMIT University – Vietnam

Engaging Minds with Virtual Reality: A Classroom Revolution

Traditional media theory courses often struggle to connect with Gen Z learners, particularly in fostering active engagement and addressing the challenges of academic integrity in assessment. This paper reflects a pedagogical innovation implemented within the Media Cultures 1 course at RMIT University, Vietnam. Drawing upon over two years of experience teaching this course, this study examines the impact of integrating CoSpaces, a virtual reality (VR) platform, as a key learning and assessment tool. The shift from conventional essay-based assignments to student-created interactive VR environments aimed to cultivate a more dynamic and applied learning experience. The findings, based on the instructors’ reflections, indicate positive transformations in the classroom, including notable increases in student attendance, interactivity, and overall engagement with the course material. In addition, this innovative approach helped the instructors fight AI-generated and plagiarized submissions. The assessment was conducted through an exhibition-style showcase, which provided a platform for students to present their VR projects, encouraging ownership and peer learning. This project offers practical insights into the application of VR in theory-based courses within a specific higher education context, introducing the IMMERSE framework, highlighting the benefits, rubric design, and implications for fostering more engaging and innovative learning environments.

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Morphology of Kinesis (Installation)

Ecoperformance in the context of sustainable social justice and environmental learning

It is your right to experience nature.   Morphology of Kinesis is a performative exploration of regenerative futures through a biophilic, real-time AI-driven installation that transforms a living terrarium into a morphing visualization, inviting audiences to reimagine the act of creation of natural micro-worlds collaboratively. Grounded in sustainable social justice principles it brings a reflection on the equitable distribution of nature’s emotional benefits through technology. By engaging with AI-generated imagery, viewers become co-authors of endless digital habitats. The proposed performance will feature the act of cooperative creation, as participants will work together to create a piece of art using soil, water, paper, writing, drawing, or other forms of communication in response to the draft manifesto that will be distributed beforehand. The performative character of this meeting will be demonstrated by the audience reflecting on the digitally presented installation, not the artists. ​ Project by: Agnieszka Kiejziewicz, Renusha Athugala, Surendheran Kaliyaperumal Nationality: Poland, Sri Lanka, India

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Augmented Reality Apps

This was developed as part of my doctoral research. An AR app was designed to allow online students to interact with the lab equipment. This paved a new way to conduct and evaluate 'practice - based' courses completely online or as a MOOC. The development platform included Unity Game Engine, Vuforia AR Engine, Autodesk Maya, Photoshop and built in C# environment.

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User Interface Designs

Air India App - New Design Mockup

This is a new revamped design of the existing Air India app. Design inputs were collected from around 70 personas (users). Developed and rendered in Figma.

Download all screens of this project!

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Steps App - Fictional Design

This is a fictional app that was designed to overcome the existing issues in popular fitness apps. The pain points have been collected from 100+ fitness personas. Developed and rendered in Figma.

Download all screens of this project!

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Red Bag App - Mock Proposal

This project is about an app that sends home care agents straight to our door step. The UI design was tested among 60+ users. Development environment was Figma.

Download all screens of this project!

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Passport Seva Portal - Revamped.

This is another fictional UI design for the Indian Passport Seva portal that proposes a design which overcomes the existing issues in the web design. Development environment was Figma.

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Game Releases

Dino Dunk

DinoDunk is a casual endless runner game made with Unity Game engine. I developed this for my 6yr old daughter. In fact, 'we' developed this together. She did the voice talent for her game.

If you are on a computer, Mouse left click to jump. If you are on your mobile, tap the screen to make the Dino jump. Have fun!

Plan-e-it!

Tap the screen to keep the plane flying. Survive as long as you can - Simple!
A hyper-casual game developed in Unity game engine exclusively for my daughter to keep her busy on a weekend. The game features her voice as expressions. Enjoy!

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